A game demo where you turn regular objects into weapons and use them to fight in an office themed procedural dungeon,made in 10 days for the GoedWare GameJam 14

Controls not mentioned in game: E to switch between weapons

Development log

Comments

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Yo! I read your devlog and saw "Overall this project taught me not to overscope projects and to always finish my games, even if they are bad and even if they don't turn out like I imagined them to".

I feel so seen with this for game jams. We struggle to keep to our scope and deal with "scope creep" the finish line keeps moving further away. 

So glad you did post it because this game is super fun! 

Thanks a lot for the encouragement,yeah scope screep easily destroys your game,and when it's time to release and you have had to cut out more than half of the game it really makes you a bit disappointed but i decided not to give up because i believed in my game and i knew tyhat i would have regretted giving up so i just said "Finished is better than perfect" and did everything i could to finish the game,including staying up until 1 am

😤😤


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W I havent beaten the game LOL WWWWWW

Took me 140 years, mastering the force, and a broken leg but with the power of W mechanics  I was able to prevail